Jergingha (ジャギンガ Jaginga?) is the supreme overlord of the GEATHJERK Federation and the final boss of The Wonderful 101. He traveled back in time from 1500 years in the future to stop Earth from growing into the Greater Galactic Coalition (which would supposedly conquer the GEATHJERK's homeworlds).
Personality and TraitsEdit
As revealed in the GEATHJERK Files, Jergingha was originally built in order to maintain peace; however, the destruction of the GEATHJERK's world by the Greater Galactic Coalition left a durable impact on him, making the supercomputer full of hatred and revenge. He strongly believes that GEATHJERK is protecting the galaxy from its own future, despite destroying countless planets, viewing it as "justice" (in fact, as evidenced by Luka, they became exactly what they were trying to prevent from being created).
In short, for him, the ends justify the means, so much that he is going to great lengths to destroy the Wonderful 100 and their allies. He does, however show some regret when forced to atomize Earth, viewing it as "a beautiful world".
Aside from that, Jergingha is arrogant and full of himself (but as Green remarked, that is the case with all of GEATHJERK's leaders). He also seems to enjoy breaking his enemies' spirit, as he mocks our heroes through the entire first phase of the battle. He is also ludicrously persistent, as he continued to fight to the very end of his existence, no matter what the damage, even seemingly willing to sacrifice himself in order to destroy the Earth (it is unknown if he really wanted to self-destruct, or if he did that to demoralize the Wonderful 100).
The Machine World JerginghaEdit
Supreme overlord of the GEATHJERK Federation Supreme Armada.
While functioning as the Jerk-matter reactor for the GEATH-Wahksay planetary fortress, Jergingha himself also refers to the electronic brain that is the supreme overlord controlling the entire GEATHJERK force. Jergingha's origin and history are completely wrapped in mystery.
At first, Jergingha was a supercomputer created by the GEATHJERK machine culture to maintain peace. After GEATHJERK was annihilated from an invasion by the Greater Galactic Coalition, the Space History Revision Project that had been pre-programmed inside it was activated. In order to prevent this tragedy before it happened, Jergingha was transported to a previous time axis for Earth's solar system. It can be said that Jergingha is a living symbol of the tragedy of the future, born at the end of the Greater Galactic Coalition conflict.
The electronic brain of Jergingha, made even more powerful by its Wonder-Mask Z, a bionic combat visor created by mankind 1,500 years in the future.
With its enhanced Live-Metal Skeleton frame and power manipulators manifested through its Hyper Unite Morph system, it boasts incredible mobility and close range attack power.
The Wonder-Mask Z is made of a live metal that adjusts its size to fit its user's body, and by putting the mask on, Jergingha is able to control an enormous live metal frame as its body. Wonder-Jergingha can manipulate its body through a Psycho Link with the mask, which also amplifies Wonder-Jergingha's attack power and mobility through sheer force of will. Initial calculations of Wonder-Jergingha's overall power level may be 300 to 400 times as powerful as a CENTINEL-Suit.
Jergingha (Planet Destruction Form)Edit
The ultimate activated form of the GEATHJERK planetary fortress GEATH-Wahksay, doubling as Jergingha himself.
This true form of Jergingha has its protective fortress components removed, taking a bipedal form for advanced mobility. Without its fortress components, this form of Jergingha features lighter armor and lacks a anti-ion particle barrier. Still, the pure GEATH-Metal body it possesses could withstand an attack from even a positron cannon without any damage, and with its now lighter frame, its mobility has also improved astronomically.
Its appearance is modeled after the combat uniforms of the main force from the Greater Galactic Coalition, who invaded GEATHJERK in days of future past. Including the psychological effects this design has upon enemy forces, Jergingha's combat-centric design is peerless. Covered in artillery from head to toe, it is truly a walking weapon; compared to its fortress form, it gives up nothing in terms of firepower, but surpasses it several times over in terms of total battle power due to its increased speed.
When the Wonderful 100 and the Guyzoch Space Pirates invaded the planet-like fortress GEATH-Wahksay in order to destroy its central Jerk-matter reactor, Jergingha exposed himself as a giant biomechanical brain sealed in a containment capsule. Revealing that the entire fortress was his body, he set the fortress to self-destruct and collide with the Earth in a bid to destroy it. To stall the Wonderful Ones, Jergingha activated his internal defenses, only for the heroes to overcome them and destroy his protective capsule before attacking him directly.
After taking some damage, Jergingha and his foes dropped to a lower level of the fortress, where the Supreme Overlord summoned some of his GEATHJERK minions to occupy the Wonderful 100 further. As they fought, he also revealed his origins and motivations, claiming that he sought to save his galaxy by destroying the Greater Galactic Coalition before it could ever form. Luka rejected Jergingha's claims, pointing out that the GEATHJERK Federation was as oppressive and vicious as the force they claimed to oppose, but Jergingha backed up his claim by revealing one of the weapons used by the Greater Galactic Coalition: a giant Wonder-Mask.
As the Wonderful 100 reeled at the revelations he gave them, Jergingha donned the Wonder-Mask, transforming into Wonder-Jergingha. He immediately drew in metal from all around the fortress, creating a giant torso with a pair of free-floating hands that could mimic the heroes' Unite Morphs. This form proved strong enough to briefly overcome the Wonderful Ones, being able to demorph them in the process, only for Luka's courage to reinvigorate Wonder-Red and inspire them to begin a counterattack.
Planet Destruction FormEdit
After his defeat inside GEATH-Wahksay and the heroes escaped from him, Jergingha revealed that he hadn't set the self-destruct system after all, instead, he merely activated his true form. In his true form, Jergingha appeared as a giant version of what a GGC soldier supposedly looks like. He was enormous, clocking in at a staggering 221 kilometers tall. Fortunately for the Wonderful Ones, Platinum Robo arrived, giving the team something resembling a chance against Jergingha. After breaking through his shields, Jergingha tried to obliterate the Wonderful Ones with an absurd amount of missiles. Wonder-Black and Wonder-Red turn all his missiles back on him, allowing Platinum Robo to destroy the five weak points spread across Jergingha's metallic body: one on each arm and leg and one on his head. After the team pummeled Jergingha with all seven main Unite Morphs, the team used Unite Ultra Platinum to form Ultra Platinum Robo, who slammed the evil mastermind with the Ultra Platinum Headbutt... only to be knocked away. The GEATHJERK Supreme Overlord then revealed his ultimate weapon, the Chi-Q Marble Buster. The team used the combined power of the Virgin Victory's shooter mode, Vorkken's Meizirr, and Immorta's Dakkar to create Unite Charge and fire a W-shaped laser to try to stop Jergingha's secret weapon from causing the planet to wink out of existence. Jergingha fired as well, but was ultimately overcome. The heroes' laser grew large enough to completely envelop Jergingha, causing him to writhe in pain before the blast finally knocked him away. With that, Jergingha at last perished in a gigantic explosion.
The main goal of the fight against Jergingha's first phase is to destroy the blue spherical cores that line his base. However, only one of these cores is accessible at a time. After the first core is destroyed, the team must run to the other end of the arena and utilize Unite Claw to force open a bulkhead that contains a cog that can be turned with Unite Hand. This cog rotates Jergingha's base, making his other cores accessible. However, he isn't completely helpless; tentacles armed with various weapons will appear from ports on the edges of the arena. They can be attacked just like any normal enemy, but destroying them has no effect on Jergingha. Bear in mind that Vorkken, Chewgi and the Guyzoch Space Pirates are also with you, giving you an extra 100 heroes. When all the cores are destroyed, the tank containing Jergingha's brain shatters, allowing the team to attack him directly. He will sometimes fire a large laser beam from his eye which can be reflected with Unite Sword. When his health falls to zero, his tentacles will destroy the floor, initiating a sort of interlude segment. Several normal enemies will appear for you to fight while Jergingha explains his backstory. They will seemingly spawn infinitely until the conversation ends. Then, Jergingha will initiate the second phase of the battle and transform into Wonder-Jergingha.
Wonder-Jergingha's main attack is to swing at the team with his Hyper Unite Hands. Counter his hooks with Unite Guts to stun him, then retaliate by attacking his hands. When he winds up to punch straight down towards you and the floor turns red, his punch will break right through your Guts, so get out of the way. When he does this, though, his fist will get stuck in the floor, presenting an opportunity to counterattack. When he uses his Hyper Unite Swords, he has two moves. The first is to rotate his blades around him extremely fast, then charge straight at you. This move isn't very hard to avoid. The other attack is to charge up his swords, then strike at you with bolts of lightning. These can be absorbed with your own Unite Sword. If he uses his Hyper Unite Gun, he will dual-wield Super Scopes and fire several shots. This move can be reflected back at Jergingha using Unify Naginata. Jerginga may also aim and charge a single super scope, then fire a single large laser. This can be countered with Unite Sword, causing it to hit his other hand instead. For his Hyper Unite Whip, he will create a spiked mace and slam it down at you. Keep dodging and eventually the mace will get stuck in the floor, so either destroy it or rip it off with Unite Whip. If you do the latter and then throw the mace at him, he will take massive damage. When he uses Hyper Unite Hammer, he will simply wind up, then strike. Counter the move with Unite Guts, then strike at the hammer while it's down. His Hyper Unite Claw is a rather creative move--instead of directly attacking, he will tear a dimensional rift, enter it, then swipe at you from inside. As the rift closes, you can use your own Unite Claw to force it open and pull Jergingha out. Lastly, the Hyper Unite Bomb is essentially a carbon copy of your own Unite Bomb. Sometimes he'll also create a black hole that sucks in all the Wonderful Ones that use a certain Unite Morph. They will then be trapped in a purple bubble that floats around the battlefield. Attacking the bubble will break it, freeing them all. Breaking any of his Hyper Unite Morphs (or pulling him out of the dimensional rift he makes with Hyper Unite Claw) will stun him, allowing you to deal damage by attacking his eyeball. When all of his health is depleted, he'll try a Hyper Wonder-Punch, so fight back in kind. Red's Hand actually breaks from this, but Luka grabs his Wonder-Pendant and throws it to him, giving him another shot. This time, Jergingha attempts to block the move, but the strain of doing so causes his Wonder-Mask Z to crack. He tries to attack Luka, but is struck by a body blow from the Virgin Victory, stripping off his armor and dazing him. After Red regathers the team, Jergingha recovers and tries to tackle the Victory, prompting Red to grab the ship with Unite Hand and fire it like a gun, seemingly finishing Jergingha off.
The brain's destruction causes the fortress to apparently start to collapse, which initiates an escape sequence. Fly the Virgin Victory through an exploding tunnel, destroying debris and avoiding lasers along the way. Partway through, the Meizerr reappears to assist the team's escape, meaning that you have to control both ships simultaneously. At the end of the tunnel, Platinum Robo shows up to help by opening a bulkhead so the team can get out. However, Jergingha then reveals that he wasn't self-destructing at all. What looked like self-destruction was actually a transformation as he casts off his armor and assumes his monstrous Planet Destruction Form. The Wonderful 100 board the Platinum Robo to fight as the final phase begins.Initially, Jergingha will be protected by three shields, all of which require a certain size of Giga-Unite Morph to break. However, the Platinum Robo cannot use Giga-Unite Morphs by itself, so recruit the Gah-Goojins that Jergingha fires from his palms. Each time you break a shield, he will fire more robots at you. He has several more moves than that, though--he can fire lasers from his fingertips that must be dodged, fire a barrage of missiles that rain from above, and place bombs that you'll need to attack from a distance. After his shields are broken and his health is depleted, he will fire a barrage of missiles that you can slow down with Unite Bomb and punch back at him with Unite Hand in two consecutive quicktime events. This will expose weak points on each of his limbs that you can then attack while flying in space. Counter his punches and kicks with Guts, and when he throws meteors at you, counter or dodge them. Unite Spike Ball also destroys them, if you have it. When all his cores are destroyed, he reveals one more, right in the middle of his face. Destroying this one will initiate a cutscene in which all seven main Wonderful Ones use their Unite Morphs to attack Jergingha (with his own fist), followed by a quick time event. Draw a "P" for Unite Ultra Platinum, which creates a much larger Platinum Robo. The team attempts to do a finishing move, but Jergingha counters it, breaking the Unite Morph and destroying all 199 recruited Gah-Goojins in the process. He then reveals his ultimate weapon, a colossal cannon in his chest named the Chi-Q Marble Buster, and prepares to obliterate the Earth. As the team readies their counter, the Dakkar appears to assist. Draw a "W" for Unite Charge; Red will then fire the "Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow." Mash the A button to overpower Jergingha's blast and destroy him once and for all.
- Jergingha's name can be written in Japanese as Jaginga (邪銀河?), which literally means "evil galaxy".
- Jergingha's story and travel through time is very similar to the Getter Robo manga. How they wished to stop an all-powerful army (of course humans) from conquering the universe and destroying worlds, but instead cause a time paradox in which they helped the enemy become the force they feared in the future by trying to stop them in the past.
- Jergingha's initial form is a possible reference to Mother Brain from the Metroid series.
- The tentacles he uses in this form are also very similar to Ohdarko's.
- Wonder-Jergingha's appearance is a possible homage to similar "head and hands" bosses in many earlier games, such as Andross from the Star Fox series, DesertMan.exe from Mega Man Battle Network 4, Wham Bam Rock from Kirby Super Star (as well as Wham Bam Jewel from Kirby Super Star Ultra), and Tiki Tong from Donkey Kong Country Returns.
- According to the GEATHJERK Files, his Wonder-Jergingha form is 300 to 400 times more powerfull than any CENTINEL-suit.
- Jergingha's Planet Destruction Form stats are a possible reference to the "Over 9000" meme originating from Dragon Ball Z, while his actual appearance is more similar to Unicron from the Transformers franchise.