The Wonderful 101 Wiki
Register
Advertisement
Unite Morph intro
"The Unite Morph: secret weapon of the Wonderful 100, which enables them to recreate real-world objects by rearranging pseudo-digital subatomic particles according to a bubble memory blueprint and linking their bodies electronically together unleashing awesome power!"
Narrator, Operation 000 Prologue

Unite Morphs are the secret weapon of the Wonderful Ones and one of The Wonderful 101's core gameplay mechanics. By drawing various shapes or interacting with their surroundings using the Wonder-Liner, the Wonderful Ones can use their bodies to recreate real-world objects, allowing them to repair structures, overcome obstacles, and most importantly: create colossal versions of their signature weapons to fight with.

See also: Wonder-Liner

Unite Morph Overview[]

Unite Morph draw

The primary purpose of Unite Morphing is to create weapons to fight enemies with. This is done by drawing shapes using the Wonder-Liner and pressing the attack button to "confirm" the shape. Every Unite Morph weapon has an associated shape and the Wonder-Liner will change color to that of the Unite Morph it will create when a valid shape has been drawn.

Unite Morph weapons increase in size and power the more Wonderful Ones are used to create them, which is done by simply drawing larger shapes, which also requires more Unite Energy. Unite Morphs can be created in five possible sizes equivalent to the number of team members used: Size 10 (default), Size 20, Size 50, Size 100, and Size 200.

Unite Morph expire

Unite Morphs larger than Size 10 have a time limit before the Unite Morph eventually shrinks back down to Size 10 and must be drawn again. Your Unite Morph will start flashing when its time limit is about to expire. This time limit is shorter the bigger a Unite Morph is and can also vary depending on the Unite Morph in question. The time limit can be extended using the "overcharge" effect of Unite Camp, which will be explained in its section below.

Unite Morph store

Any time a large Unite Morph is drawn, the team leader will be engulfed in flames: this indicates that the Unite Morph's size is currently "stored". If a large Unite Morph is put away (such as by pressing the Dash/Join Up button) then pressing the attack button again in this state will reform the large Unite Morph, ready to use without needing to draw it again.
If there suddenly aren't enough team members available to reform a stored Unite Morph, then the next largest size possible will be formed instead.

Unite Morph super+skill

Most Unite Morph weapons also have advanced Skills that can be used in combat. Unite Morph Skills are discussed in more detail on the Skills page. Additionally, certain Secret Wonderful Ones are able to create a Super Unite Morph, which is a Unite Morph with some kind of special effect such as an unusual elemental combination or a special ability. Super Unite Morphs are discussed in more detail in their section below.
Also note that the act of creating a Unite Morph is considered an attack, and doing so next to enemies can deal damage.

Obviously, Unite Morphs require available team members to draw, and if too many team members are knocked out at once you won't be able to form one at all. In this situation your team leader will resort to using a very weak "backup attack" where they fight on their own until enough of the team recovers.

Diedough-Goo Block and Kick

A common cause of running out of available team members is breaking your Unite Morph on enemies that are armored or blocking. Attacking such an enemy will still deal small amounts of chip damage, but your team leader will recoil from the attack and your Unite Morph will shatter, knocking out and scattering every single team member used in the attack. One thing you can do to prevent your Unite Morph from shattering in such a situation is to very quickly put it away by pressing the Dash/Join Up button, as you have a very brief window of opportunity between hitting an armored enemy and before your Unite Morph actually shatters where you can do this. This is a very good skill to practice and can make all the difference against enemies that are capable of randomly blocking your attacks, such as Diedough-Goos and Dooras.

Additionally, switching to a different type of Unite Morph will also switch your team leader to a user of that Unite Morph. In situations where there's no users of that Unite Morph available, most likely because they're all knocked out, you won't be able to use that Unite Morph until they recover. You notice this problem often with Unite Morphs that have few users, such as a newly acquired Unite Morph or with Secret Unite Morphs that only have one or two users in total. This is often mistaken for a bug.

Multi-Unite Morphs[]

Unite Morph Multi-Unite

The normal way of using a Unite Morph is to create it for yourself to fight with, but it's also possible to create Unite Morphs for your team members to use by way of a Skill known as Multi-Unites (sometimes also referred to as Multi-Morphs before they received an official name.) By drawing a valid shape using the Wonder-Liner and confirming it using the Team Attack button instead of the attack button, a team member will create the Unite Morph instead and perform the Unite Morph's basic attack for a few moments before returning (with the exception of Unite Gun Users, which perform Wonderful Cyclone.)

Multi-Unites are very useful for dealing extra damage, earning additional combo, or quickly performing a single attack without the inconvenience of switching team leaders. In particular, as it's not very useful for directly dealing damage, it's much more convenient to throw all your Unite Bombs using Multi-Unites rather than switching team leaders just to throw one Bomb and switch back.

Multi-Unites are one of the most notable changes between the WiiU and Remastered versions of the game.
In the WiiU version, it's simply possible to perform up to 4 Multi-Unites from the beginning of the game.
In the Remastered version, the ability to perform Multi-Unites must first be purchased from the Wonderful Mart in the form of Skill Manuals. A total of 4 Multi-Unite Skill Manuals can be purchased.

Other Unite Morphs[]

Apart from being used offensively in the form of weapons, Unite Morphs can be used defensively and constructively as well. Special Unite Morphs such as Unite Guts and Unite Spring can be used to deal with enemy attacks, Unite Glider can be used to travel across open spaces, Unite Chain can be used to bridge gaps and climb walls, and many more.

Unite Morph unite build

These types of Unite Morphs will be discussed in more detail in their respective sections below, but there's also a special type of Unite Morph known as the Unite Build. Throughout the game you will come across damaged structures and objects that need to be in working order to progress through the level. By extending the Wonder-Liner into such an object you'll recreate the missing components as a Unite Morph, restoring its original functionality. Because of the situational variety of Unite Build over the course of the entire game, this page won't go into detail about this type of Unite Morph.

Main Unite Morph Weapons[]

The following are the game's seven main Unite Morph weapons. These Unite Morphs are permanently acquired as you progress through the game and meet the primary users of their weapon type. These Unite Morphs all have different strengths and weaknesses to make for a well rounded arsenal of weapons.

Unite Hand IconUnite Hand[]

1Unite Hand shape50
DESCRIPTION:
A Unite Morph materialized from a fist. Well balanced, and able to be set ablaze by contact with flames.
Availability: Game Start

Unite Hand is created by drawing a circle and its main color is red. Unite Hand is one of the two Unite Morphs available at the start of the game, alongside Unite Sword. Unite Hand is a close range Unite Morph with a moderate attack speed that deals heavy damage, making it the most well balanced Unite Morph for quickly dealing damage in all situations. Although slower than Unite Sword, Unite Hand is still fast enough to juggle enemies that have been launched into the air using Wonderful Rising, provided it's not an enemy that falls too quickly.

Unite Hand is the most basic Unite Morph and only has one special ability: Its ability to absorb fire. Holding a Unite Hand provides you with complete fire immunity and automatically shields nearby team members from fire attacks. Absorbing fire attacks or even environmental fires also has the effect of igniting your Unite Hand, allowing you to throw bouncing fireballs with each punch and to ignite enemies on fire, which deals damage over time. Unite Hand will also be lit on fire by default any time your Combo multiplier reaches x2.50.

Unite Hand adds x0.04 to the Combo multiplier per hit, which coupled with its low speed makes it slow to earn a large multiplier.

Outside of combat, Unite Hand can be used to pick up certain objects and it can be used to turn hand-cranks that are most often found on Supply Crates or Gatchas.

Wonder-Red is the default user of Unite Hand. This can be changed in the Leader Select menu.

All 22 Unite Hand Users
Number Name Weapon
No.001 Wonder-Red Hand
No.009 Wonder-Beetle Hand
No.010 Wonder-Rex Hand
No.012 Wonder-Kungfu Hand
No.013 Wonder-Mailman Hand
No.015 Wonder-Socho Hand
No.022 Wonder-Judo Hand
No.025 Wonder-Yeti Hand
No.030 Wonder-Bath Hand
No.036 Wonder-Pâtissière Hand
No.037 Wonder-Schoolgirl Hand
No.040 Wonder-Diva Hand
No.049 Wonder-Oracle Hand
No.070 Wonder-Telephone Hand
No.072 Wonder-Automobile Hand
No.074 Wonder-Clockwork Hand
No.075 Wonder-Art Hand
No.079 Wonder-Radio Hand
No.080 Wonder-Bonsai Hand
No.086 Wonder-Beer Hand
No.089 Wonder-Toilet Hand
No.090 Wonder-Locomotive Hand
No.110 Wonder-Future Hand
No.111 Poseman Hand

Unite Sword Icon AltUnite Sword[]

2Unite Sword shape50
DESCRIPTION:
A Unite Morph materialized from a sword. It's exquisitely sharp blade can attack a large group of enemies. Able to be electrically charged by contact with lightning, and can reflect enemy laser attacks.
Availability: Game Start

Unite Sword is created by drawing a straight line and its main color is blue. Unite Sword is one of the two Unite Morphs available at the start of the game, alongside Unite Hand. Unite Sword is a wide range Unite Morph with a fast attack speed, but deals only moderate amounts of damage. While Unite Sword's damage output is low, its wide sweeping slashes make it very effective at catching fast enemies or enemies that are spread out over a large area, and its fast speed makes it ideal for juggling enemies that have been launched into the air using Wonderful Rising.
Notably, most enemies killed with Unite Sword will play a unique "sliced in two" death animation. Not only is this extra stylish, but for some enemies it can also be much faster than their normal death animations. This makes it sometimes useful to go out of your way to deal a killing blow using Unite Sword to save time.

Unite Sword has the distinction of being the easiest Unite Morph to draw, requiring only a simple straight line, making it a popular choice to spam as Multi-Unites for some easy extra damage and combo. However, because Unite Sword is so easy to draw, it tends to be somewhat of a "beginners trap" weapon and is often overused by new players to deal damage in situations where Unite Hand would be much more effective. If you ever find enemies are taking too long to kill, there's a good chance it's because you're trying to use Unite Sword for everything.

Unite Sword has a two special abilities:
First: Unite Sword can be used to reflect laser attacks, which not only protects you and your team, but also damages enemies by reflecting their laser back into them.
Second: just as Unite Hand can absorb fire, Unite Sword can absorb electricity. Absorbing electrical attacks or environmental lightning will charge your Unite Sword with electricity, causing it to not only deal more damage but to also "hitstun" enemies each time they're hit, slowing them down significantly. Unite Sword will also be charged with electricity any time your Combo multiplier reaches x2.50.

As a sharp weapon, Unite Sword is one of the Unite Morphs capable of damaging a Nyerk.

Unite Sword adds 0.04 to the Combo multiplier per hit, but its fast attack speed compensates for this and allows it increase the multiplier at a moderate rate.

Outside of combat, Unite Sword can be used to cut away certain obstacles like chains and it can be used to open locks like a giant key.

Wonder-Blue is the default user of Unite Sword. This can be changed in the Leader Select menu.

All 19 Unite Sword Users
Number Name Weapon
No.002 Wonder-Blue Sword
No.011 Wonder-Gamer Sword
No.016 Wonder-Guitar Sword
No.018 Wonder-Samurai Sword
No.023 Wonder-Pirate Sword
No.026 Wonder-Professor Sword
No.027 Wonder-Magician Sword
No.028 Wonder-Painter Sword
No.041 Wonder-Tennis Sword
No.052 Wonder-Kabuki Sword
No.055 Wonder-Prince Sword
No.061 Wonder-Matador Sword
No.063 Wonder-Death Sword
No.066 Wonder-Voodoo Sword
No.069 Wonder-Treasure Sword
No.082 Wonder-Cellphone Sword
No.097 Wonder-Signal Sword
No.099 Wonder-Camera Sword
No.114 Wonder-Jeanne Sword

Unite Gun IconUnite Gun[]

3Unite Gun 1Pistol
DESCRIPTION:
A Unite Morph materialized from a gun, its bullets can hit faraway enemies. The barrel can also suck in and shoot enemies and other objects.
Availability: Meet Wonder-Green in Operation 001-B

Unite Gun is created by drawing an L shape (sometimes short curves also work) and its main color is green. Despite only being the third Unite Morph weapon obtained, Unite Gun is by far the most complex and versatile Unite Morph weapon in the game. This is not only because Unite Gun is a ranged weapon, but because it changes in form as it increases in size.

As a general overview, Unite Gun is a slow firing ranged weapon that fires team members as ammo. Team members fired from Unite Gun will initiate a Climb Attack against enemies they hit, otherwise if they miss they will land on the ground stunned. Using Unite Gun allows you damage enemies and to stun them with Climb Attacks from a nearly unlimited range. Also, as Unite Gun doesn't normally make direct contact with enemies, it can be used to safely attack armored or blocking enemies without breaking.

Every form of Unite Gun adds x0.10 to the Combo multiplier per hit, which in its faster forms makes it the best Unite Morph to use to increase your multiplier, especially when using attacks that hit multiple times. Thanks to its range, Unite Gun is also very useful for maintaining your multiplier when you can't reach or safely attack enemies using other weapons.

Wonder-Green is the default user of Unite Gun. This can be changed in the Leader Select menu.

All 19 Unite Gun Users
Number Name Weapon
No.003 Wonder-Green Gun
No.008 Wonder-Clean Gun
No.019 Wonder-Zombie Gun
No.020 Wonder-Sniper Gun
No.029 Wonder-Chef Gun
No.032 Wonder-Pierrot Gun
No.035 Wonder-Makeup Gun
No.039 Wonder-Nurse Gun
No.042 Wonder-Music Gun
No.044 Wonder-Cheerleader Gun
No.053 Wonder-Sister Gun
No.054 Wonder-Witch Gun
No.060 Wonder-Diver Gun
No.065 Wonder-Astronaut Gun
No.067 Wonder-Gambler Gun
No.073 Wonder-Science Gun
No.077 Wonder-Movie Gun
No.094 Wonder-Medicine Gun
No.115 Wonder-Bayonetta Gun

Now for Unite Gun's actual forms:

Pistol
Unite gun stinger
Unite Gun's first form is a Pistol requiring 10 members to form. The Pistol's basic attack is a low damage, slow firing shot that fires 1 team member at a time. Initially Unite Gun's Pistol may seem very weak, but it more than makes up for it by being the only form of Unite Gun with access to Skills. Gun Rising isn't as useful as other Wonderful Rising techniques, but Gun Cyclone can cover a massive area and deal surprisingly large amounts of damage under certain circumstances, and Gun Stinger completely overcomes the Pistol's low damage and attack speed by allowing you to rapid fire, which not only allows you use Unite Gun to deal decent damage, but it also quickly applies multiple Climb Attacks to your target, allowing you to stun most enemies very easily. More often than not, once the Skill has been unlocked the vast majority of your Unite Gun usage will be in the form of Gun Stinger.
Unite Gun's Pistol form can also be used to pick up certain objects by "absorbing" then into the barrel on contact, allowing you to fire that object instead of a team member to deal damage. Notable objects that can be absorbed are Cannonballs (spiked or otherwise) from enemy attacks, and the smallest enemy in the game, Dough-Goos, that are stunned when picked up and will explode on impact when fired.
Bazooka
3Unite Gun 2Bazooka
Unite Gun's next form is a Bazooka that requires 50 members to form. The Bazooka's only attack is a moderate damage, slow firing shot that fires 3 team members at a time. While the Bazooka does more damage than the Pistol's basic attacks, it lacks access to any Skills and isn't as powerful as a Gun Stinger. In normal situations, the Bazooka is only better for dealing damage than the Pistol in obscure situations where Skills somehow aren't effective, such as against certain Bosses.
The Bazooka does however have one advantage over the Pistol: The Bazooka retains the ability to pick up objects by absorbing them into its barrel, and as a Size 50 Unite Morph it has the ability to pick up any stunned large enemy to fire as ammo, dealing heavy damage to the enemy fired and any other enemies it hits. While this isn't a unique ability as Unite Whip is also effective for doing this, you can't beat the novelty of shooting a Hah-Gonay like a bullet.
Unite Gun's Bazooka form is also used for its secret size 200 form.
Unite Launcher
3Unite Gun 3Unite Launcher
DESCRIPTION:
A Unite Morph materialized from a self-propelled rocket launcher. Lobs teammates en masse at high speed from each of its cannons.
Availability: Gun User Total Rank
Unite Launcher is Unite Gun's next form and requires 75 members to form. Unite Launcher is interesting it that it's treated as both a separate Unite Morph weapon as well as a form of Unite Gun. Unite Launcher has to be unlocked by increasing the Total Rank of your Unite Gun users before it can be used.
Unite Launcher is created by drawing a square, and is distinguished from Unite Gun by the Wonder-Liner turning light green. Unite Launcher can also be formed more easily using Unite Charge as it allows you to progress from Pistol to Bazooka to Unite Launcher. Unite Launcher takes the form of a multiple rocket launcher vehicle that can be driven around and turned slowly. Unite Launcher can also be aimed upwards and downwards using the same inputs as the Wonder-Liner, which is disabled while driving (this doesn't seem to work on keyboard controls.)
Firing Unite Launcher will rapidly fire 12 team members, dealing heavy damage and initiating more than enough Climb Attacks to stun the vast majority of enemies in the game in a single shot, and enough to stun almost anything else in a second one. Unite Launcher's fast firing speed and short cooldown allows it to deal damage faster than any other form of Unite Gun (with the exception of Gun Cyclone exploits) and is the fastest way of applying Climb Attacks in the game. The only disadvantage to Unite Launcher is the difficulty in aiming it, so it's not worth using when a simple Gun Stinger would suffice, but it's definitely worth the effort when needed.
Unite Cannon
3Unite Gun 4Unite Cannon
DESCRIPTION:
A Unite Morph materialized from a tank. Slow to fire, but when it does, it packs a serious wallop.
Availability: Gun User Total Rank
Unite Cannon is Unite Gun's final form (...not counting size 200) and requires 100 members to form. Like Unite Launcher, Unite Cannon must be unlocked by increasing the Total Rank of your Unite Gun users and is created by drawing a large square or using Unite Charge.
Like Unite Launcher, Unite Cannon can be driven around and turned slowly, but can't aim upwards. Unite Cannon only fires 5 team members per shot, but deals extremely heavy damage and has a huge explosion radius on impact. Because Unite Cannon requires so many team members to form, there are only enough team members reserved as ammo to fire once with a team of 100, meaning you'll need to have Secret Wonderful Ones unlocked to have enough extra team members to easily fire it multiple times. Unite Cannon's major downside is that it fires so slowly that under normal conditions it can only be shot 3 times before it shrinks back down to the Pistol form. Since its so large, it also makes you a very easy target for enemies.
While Unite Cannon is definitely powerful, its limitations make it very difficult to use usefully, and it's best reserved for finishing off enemies in a stylish way for fun.

Unite Whip IconUnite Whip[]

4Unite Whip shape50
DESCRIPTION:
A Unite Morph materialized from a whip. It can latch on to hooks, remove spikes, and grab enemies to slam them into the ground.
Availability: Meet Wonder-Pink in Operation 002-A

Unite Whip is created by drawing an S or a curvy line and its main color is pink. Similar to Unite Sword, Unite Whip has a long range and a fast attack speed, but deals heavy damage comparable to Unite Hand. Unite Whip isn't the best of both worlds however, as its more directionally focused lashes makes it a poor choice for trying to attack spread out enemies like Unite Sword can, but this can be mitigated by using Whip Cyclone to attack instead. Unite Whip is best used as a substitute for Unite Hand in situations where you need a little extra range in your attacks, or when you want to take advantage of its other abilities.

Unite Whip has two special abilities:

Unite whip spikes

First: Unite Whip is the only weapon that can be used to attack enemies covered in Supermagnetic Spikes, and its claw tip can be used to latch onto spiked armor to remove it, making Unite Whip outright required to fight enemies such as Gedie Dough-Goos. Using larger Unite Whips can pull off more spiked armor at once. Unite Whip can also be used to pull down spiked barricades outside of combat as well.


Second: Unite Whip can be used to pick up and throw objects and stunned enemies (provided the Unite Whip is of a sufficient size for larger enemies) dealing heavy damage to the enemy thrown and any other enemy they hit. While this is useful for dealing a lot of extra damage quickly, it also has the side effect of making Unite Whip almost useless for attacking stunned enemies if you don't actually want to throw them, as doing so will end the stun early making Whip unable to earn a lot of 100pts stunned enemy bonuses. In this way, Unite Whip's ability to throw enemies is actually a major disadvantage for the weapon.

Unite Whip adds x0.05 to the Combo multiplier per hit, which with its fast attack speed allows you to earn a high multiplier reasonably fast, but it still isn't the weapon you want to rely on to earn a high Combo due to its aforementioned weakness.

Outside of combat, Unite Whip can be used to grab onto hooks to swing across gaps. Orgons and Megangs also have hooks on their bodies that Unite Whip can grab onto as well.

Wonder-Pink is the default user of Unite Whip. This can be changed in the Leader Select menu.

All 13 Unite Whip Users
Number Name Weapon
No.004 Wonder-Pink Whip
No.034 Wonder-Shopping Whip
No.038 Wonder-Goddess Whip
No.043 Wonder-Ribbon Whip
No.045 Wonder-Flower Whip
No.064 Wonder-Wonderland Whip
No.071 Wonder-Sailor Whip
No.076 Wonder-Jungle Whip
No.081 Wonder-Tombstone Whip
No.083 Wonder-PC Whip
No.084 Wonder-Motorbike Whip
No.085 Wonder-Padlock Whip
No.107 Wonder-Scarf Whip

Unite Hammer Icon AltUnite Hammer[]

5Unite Hammer shape50
DESCRIPTION:
A Unite Morph materialized from a hammer. Boasts incredible power at close range. Its power and weight give it multifaceted uses, such as supplying cover from overhead fire, an anchor in water, and so on.
Availability: Meet Wonder-Yellow in Operation 003-A

Unite Hammer is created by drawing a straight line and then a circle and its main color is yellow. Unite Hammer deals more damage than any other Unite Morph, at the cost of being the slowest Unite Morph in the game. Unite Hammer has two huge advantages to make up for it however: First, striking the ground with Unite Hammer produces a shock wave that can indirectly hit enemies, letting you get away with missing direct hits. Second, Unite Hammer doesn't break when it hits armored or blocking enemies, which not only lets you easily attack armored enemies like Hoedowns or Megangs, it's also makes Unite Hammer a good choice for safely attacking enemies without having to worry about your Unite Morph shattering and stunning your team. There are some exceptions to this however, as Unite Hammer can still break on contact with certain things like Supermagnetic Spikes or the special armor of a Tumeekey/Koh-Tumeekey.

Unite hammer hit armor

Like Unite Gun's Pistol form, Unite Hammer really shines when you gain access to its Skills. Hammer Rising and Hammer Stinger are surprisingly useful for dealing damage as they're much faster than the basic overhead strike, at the cost of not producing a shock wave. But the best Skill is Hammer Cyclone, as it allows you to quickly and easily hit enemies multiple times in a single attack, making it the best way of using Unite Hammer in combat once unlocked.

For some people Unite Hammer is considered a difficult Unite Morph to draw. A good tip for correctly drawing a valid shape is to make sure the straight line and the circle are distinctly separated by a sharp turn, instead of "curving" into the circle from your line, which often causes the Wonder-Liner to think you're drawing a Unite Whip, Platinum Forever, or some other kind of shape.

Unite Hammer adds x0.10 to the Combo multiplier per hit, and has a tendency to register multiple hits per attack, making it surprisingly effective for earning a high multiplier.

On top of its resistance to shattering, Unite Hammer has another special ability: Holding a Unite Hammer provides overhead protection from attacks, and a Unite Hammer of any size can be used to block attacks that even Unite Guts cannot. Blocking an overhead attack using Unite Hammer will earn a 200pts Combo point bonus.

Unite Hammer also has numerous abilities outside of combat:
First: Unite Hammer is often the only weapon capable of destroying obstacles in levels.
Second: Unite Hammer's weight allows you to sink in water when holding one of any size. Its weight also helps you resist being pushed by winds, with a greater effect the larger the Unite Morph is to the point that you can't be pushed while holding a size 100 Unite Hammer.
Third: Unite Hammer can be used to uncover Underground Items by striking the ground, making it the only Unite Morph with an exclusive collectible associated with it.

Wonder-Yellow is the default user of Unite Hammer. This can be changed in the Leader Select menu.

All 8 Unite Hammer Users
Number Name Weapon
No.005 Wonder-Yellow Hammer
No.024 Wonder-Armor Hammer
No.031 Wonder-Fighter Hammer
No.058 Wonder-Santa Hammer
No.087 Wonder-Money Hammer
No.092 Wonder-Rock Hammer
No.093 Wonder-Fixit Hammer
No.113 Wonder-Rodin Hammer

Unite Claw Icon AltUnite Claw[]

6Unite Claw shape50
DESCRIPTION:
A Unite Morph materialized from a claw. Allows for long combos and can also freeze enemies solid.
Availability: Meet Wonder-White in Operation 004-A

Unite Claw is created by drawing a Z or a zigzaggy line and its main color is white. Unite Claw is a close range weapon that deals very low damage per hit, but it hits very fast and is the fastest weapon in the game that isn't an outright sustained attack. Unite Claw's most notable ability is its ice element: repeated attacks against enemies using Unite Claw will eventually freeze them in a block of ice. This doesn't count as a stun and as such doesn't earn any 100pts stunned enemy bonuses, but it'll still immobilize enemies and leave them open to attack, which is always useful. Unite Claw's basic attacks also have the effect of launching shock waves with each swipe, giving the Unite Morph a limited ability to attack at range, although this shouldn't be relied on.

Unite Claw's Skills also have interesting behavior. Claw Rising and Claw Cyclone are notable in that they can continue indefinitely for as long as you mash the attack button, which isn't very useful for Claw Rising but is very useful for covering a wide area with Claw Cyclone. Claw Stinger is unique in that it allows you to throw your Unite Claws like a boomerang to damage enemies at range, although actual ranged Unite Morphs are much better suited to this.

Unite claw combo bonus

Because of Unite Claw's relatively low power and unusual Skills it's not ideal for dealing damage, but there is one area of combat where Unite Claw is completely unmatched and that is its ability to earn Combo points: Not only does Unite Claw earn a decent amount of points on its own, when attacking a stunned enemy almost each and every single hit from Unite Claw's basics attack will earn the 100pts stunned enemy bonus, allowing you to effortlessly rack up thousands of points until the enemy recovers (or becomes frozen, which ends the stun.) Switching to Unite Claw any time an enemy or boss is stunned is by far the best way to ensure a good Combo Medal in any Mission.

Unite Claw only earns a measly x0.01 Combo multiplier per hit, so although its extremely good for earning points you'll need to rely on another Unite Morph to increase your multiplier.

As a sharp weapon, Unite Claw is one of the Unite Morphs capable of damaging a Nyerk.

Unite claw climb

Outside of combat, Unite Claw can be used to pry open sealed doors (or in combat, a Hah-Gonay's wing shield), and more notably Unite Claw can be used to climb up vertical surfaces and hang from ceilings: Approaching and jumping into any wall or ceiling while holding Unite Claw will let you grab on and climb freely. The larger your Unite Claws are the faster you can move while climbing. Climbing with Unite Claw is often required to progress through levels, and any wall you can use Unite Chain on can be also be climbed. There are also many side areas with walls that are climbable to access secrets (or just to have fun climbing). While climbing you only attack using a weak swipe, which is more than enough to deal with most enemies found in these sections.

Wonder-White is the default user of Unite Claw. This can be changed in the Leader Select menu.

All 13 Unite Claw Users
Number Name Weapon
No.006 Wonder-White Claw
No.017 Wonder-Vegetable Claw
No.021 Wonder-Lunch Claw
No.046 Wonder-Fruit Claw
No.048 Wonder-Ice Cream Claw
No.051 Wonder-Rabbit Claw
No.057 Wonder-Dancer Claw
No.059 Wonder-Yang Claw
No.095 Wonder-Plane Claw
No.096 Wonder-Mop Claw
No.098 Wonder-Measure Claw
No.100 Wonder-Antenna Claw
No.109 Wonder-Daddy Claw

Unite Bomb IconUnite Bomb[]

7Unite Bomb shape50
DESCRIPTION:
A Unite Morph materialized from a bomb. Has the special ability to slow down everything in its blast radius.
Availability: Meet Wonder-Black in Operation 005-A

Unite Bomb is created by drawing a circle and then a straight line, and its main color is purple. The easiest way of drawing a Unite Bomb is to simply draw a small circle and then extend the line out as long as you need to to make the desired size of Unite Bomb. Unite Bomb is the most unique out of the seven main weapons in that it's a support oriented weapon rather than strictly offensive (although it does still deal damage.)
When thrown, a Unite Bomb will explode on impact dealing damage and leaving a time altering field in its blast radius. Naturally, the size of the blast radius is bigger the bigger your Unite Bomb is. Any enemy that touches the time field will turn purple and become slowed for a duration that depends on the size of the Unite Bomb. The exact time can also vary slightly depending on the game's frame rate. The following times are taken at a stable 60FPS:

  • A Size 10 Unite Bomb deals light damage and slows enemies for about 1.5 Seconds
  • A Size 20 Unite Bomb deals light damage and slows enemies for about 2.5 Seconds
  • A Size 50 Unite Bomb deals moderate damage and slows enemies for about 4 Seconds
  • A Size 100 Unite Bomb deals moderate damage and slows enemies for about 5 seconds

In most situations, size 50 Unite Bombs are the most effective size to use.

The applications for Unite Bomb are obvious: it's almost essential for fighting the impossibly fast Doora enemy types, it's just plain useful for slowing down any enemy you're having a hard time with, and it can make it much easier to juggle enemies in midair by slowing their fall. Unite Bomb's only limitations are that (with one exception) only one time field can exist at a time and another Unite Bomb can't be thrown until any previous time fields expire, and Bosses are capable of resisting the time field's effect unless they're stunned first, preventing you from abusing Unite Bomb against them.

Because Unite Bomb is more support oriented, the best way to use Unite Bomb in combat is to always throw them as a Multi-Unite. This saves you from having to switch back and forth between Unite Bomb and whatever other Unite Morph you're using to attack. Although hidden, Unite Bomb secretly has access to all three Skills by default. Bomb Rising's ability to explode a Unite Bomb in midair can make it easier to hit launched enemies, but overall Unite Bomb Skills are rarely more useful than just Multi-Uniting.

Unite Bomb earns x0.10 Combo multiplier per hit, but due to the long "cooldown" between attacks it's useless for earning a high multiplier on its own.

Outside of combat, Unite Bomb can also be used to slow certain environmental obstacles to let you safely pass, and it will also stop water currents when thrown in most bodies of water.

Wonder-Black is the default user of Unite Bomb. This can be changed in the Leader Select menu.

All 12 Unite Bomb Users
Number Name Weapon
No.007 Wonder-Black Bomb
No.014 Wonder-Toy Bomb
No.033 Wonder-Clown Bomb
No.047 Wonder-Ghost Bomb
No.050 Wonder-Babe Bomb
No.056 Wonder-Pixie Bomb
No.062 Wonder-Prisoner Bomb
No.068 Wonder-Vender Bomb
No.078 Wonder-Bulb Bomb
No.088 Wonder-Fireworks Bomb
No.091 Wonder-Dynamite Bomb
No.108 Wonder-Gramps Bomb

Secret Unite Morph Weapons[]

The following are the game's five secret Unite Morph weapons. They all have very situational or unusual abilities to set them apart from your normal Unite Morphs.
At first, these Unite Morphs are only available during parts of the game where you're joined by a temporary team member as part of the story. The only way to use these Secret Unite Morphs anywhere in the game is to unlock their users as Secret Wonderful Ones by collecting Bottle-caps to make them permanent members of the team.

Unite Drill IconUnite Drill[]

8Unite Drill shape50
DESCRIPTION:
A Unite Morph materialized from a drill. Press repeatedly to drill and cause more combo damage.
Availability: Mission 001 and 002 of Operation 006-B (temporary). Unlock Wonder-Red (Emeritus) or Wonder-Captain (permanent)

Unite Drill is created by drawing a spiral (multiple looping circles can also work) and its main color is red, like Unite Hand. When drawing Unite Drill, the Wonder-Liner will turn light red to distinguish it from Unite Hand.

Sort of like a cross between Unite Hand and Unite Claw, Unite Drill is a close range weapon that deals very little damage per hit, but hits multiple times very fast in a sustained drilling action. Unite Drill's basic attack is just a single drill punch, but if this punch connects with an enemy you can start drilling into them by mashing the attack button, dealing moderate-to-heavy damage over time until you stop. Unlike Unite Claw however, Unite Drill doesn't earn multiple 100pts stunned enemy bonuses per hit when drilling into stunned enemies.

Like Unite Bomb, Unite Drill also secretly has access to all three Skills by default. All three skills function identically to Unite Hand's versions. Also like Unite Hand, Unite Drill has the ability to absorb fire in all the same ways and will be lit on fire by default any time your Combo multiplier reaches x2.50.

While at first Unite Drill might seem like a poor choice of weapon due to not quite dealing as much damage as Unite Hand, and not earning many 100pts stunned enemy bonuses per hit like Unite Claw does with its basic attacks, Unite Drill has one very easily overlooked strength and that is the fact that it earns very large amounts of Combo points purely through its own attacks. A few seconds of sustained drilling from a size 50 Unite Drill can easily earn almost 1000 points, and a size 100 Drill will earn even more. This makes Unite Drill a good choice for earning Combo points against enemies that are difficult to stun, such as Deah-Kanis or Bosses.

Just like Unite Claw, Unite Drill earns a measly x0.01 Combo multiplier per hit, so although its extremely good for earning points you'll need to rely on another Unite Morph to increase your multiplier.

As a sharp weapon, Unite Drill is one of the Unite Morphs capable of damaging a Nyerk.

Wonder-Red (Emeritus) is the default user of Unite Drill, which cannot be manually set.

All 2 Unite Drill users.
Number Name Weapon
No.104 Wonder-Red (Emeritus) Drill
No.106 Wonder-Captain Drill

Unite Bowgun IconUnite Bowgun[]

9Unite Bowgun shape50
DESCRIPTION:
A Unite Morph materialized from a bowgun. Fires heart-shaped arrows that cause enemies to self-destruct.
Availability: Operation 006-B/C, Operation 008-A/B/C, Operation 009-A/B/C (temporary). Unlock Immorta (permanent)

Unite Bowgun is created by drawing a heart (a curved m shape can also work) and its main color is pink, like Unite Whip. When drawing Unite Bowgun, the Wonder-Liner will turn light pink to distinguish it from Unite Whip.

Like Unite Gun, Unite Bowgun is a slow firing ranged weapon that fires team members as ammo, and because it doesn't make direct contact with enemies it can be used to safely attack armored or blocking enemies without breaking. Unlike Unite Gun however, team members fired by Unite Bowgun don't initiate Climb Attacks when they hit an enemy and are always stunned on impact. Unite Bowgun deals heavy damage per shot directly, but it also has another very powerful effect: enemies that are attacked by Unite Bowgun have a chance to turn pink and become charmed on death (with a greater chance the more Unite Bowgun is used on them), causing them to seek out other enemies and self destruct on contact, dealing heavy damage. Exploding enemies carry the same explosive force as a cannonball, meaning they can be used to do things like stagger a Diedough-Goo or stun a Hoedown.

Unite bowgun nuke

Although it can be used against almost any enemy, the best use for Unite Bowgun is to weaponize enemy Dough-Goos: Dough-Goos can be killed by only shooting them once or twice with a large Unite Bowgun and are almost always charmed on death. Because Dough-Goos always appear in large numbers, charming an entire group of them at once can let you deal massive damage to other enemies in battle. Or if you missed any Dough-Goos, your charmed Dough-Goos will seek out and destroy any remaining ones for you, making Unite Bowgun very useful for catching stragglers in time-sensitive Missions.

Unite Bowgun's biggest disadvantage is that that it earns very little combo points relative to the massive damage it can deal, making it difficult to earn a Platinum Combo Medal in battles if you overuse it. Another issue is the fact Unite Bowgun uses a very large amount of team members to fire making it very easy to run out of ammo, particularly at larger sizes: a Size 100 Unite Bowgun can't fire more than once even with all 15 Secret Wonderful Ones unlocked.

  • A Size 10 Unite Bowgun fires 4 team members
  • A Size 20 Unite Bowgun fires 7 team members
  • A Size 50 Unite Bowgun fires 14 team members
  • A Size 100 Unite Bowgun fires 40 team members

In situations where you run out of team members to fire, cancelling your Unite Bowgun and reforming it will form the next largest size possible that can immediately be fired instead.

Unite Bowgun earns x0.05 Combo multiplier per hit, but isn't very useful for Combo purposes overall.

Immorta is the only Unite Bowgun user.
Number Name Weapon
No.103 Immorta Bowgun

Unify Naginata IconUnify Naginata[]

10Unify Naginata shape50
DESCRIPTION:
A Unify Morph materialized from a naginata spear. Spins at high speed to reflect enemy attacks.
Availability: Operation 007-A/B, Operation 009-B/C (temporary). Unlock Chewgi (permanent)

A Rhulloian Unify Morph, Unify Naginata is created by drawing a straight line with a pause in the middle (like drawing two Unite Swords end-to-end), and its main color is brown. When drawing Unify Naginata, the Wonder-Liner will turn brown to distinguish it from Unite Sword.

Unify naginata deflect

Unify Naginata is unique in that it's a defense oriented weapon. Unify Naginata's only attack is to spin rapidly overhead or in front of you while moving slowly, dealing moderate damage and covering a wide area. Any Unify Naginata over size 10 can keep spinning for as long as you mash the attack button. Spinning a Unify Naginata will deflect almost any enemy attack, protecting the team from damage: As a sustained attack Unify Naginata can easily destroy incoming projectiles, spinning Unify Naginata also offers the same overhead protection as Unite Hammer, and best of all spinning Unify Naginata is the only defense against piercing drill attacks, which are harmlessly deflected by the spinning blade sometimes even stunning the attacking enemy. This not only makes Unify Naginata a useful defensive option in most situations, it's also extremely effective against Gedie Dough-Goos, Gurry Dooras, and Vaaikis. Deflecting an overhead attack or a drill attack will also earn a 200pts Combo bonus.

Outside of its defensive abilities, Unify Naginata deals moderate damage and earns a decent mount of Combo points. Unify Naginata is also notable for having a much longer duration at larger sizes than other Unite Morphs, facilitating its use as a defensive weapon. Although Unify Naginata doesn't have access to Skills, its sustained attack method and wide range make it surprisingly effective for keeping enemies in the air after launching them using another Unite Morph.
Although it doesn't have Skills, the damage caused by creating a Unify Naginata in contact with enemies for some reason earns the 50pts Skill bonus.

Unify Naginata earns a measly x0.01 Combo multiplier her hit, so much like Unite Claw and Unite Drill you'll need to rely on another Unite Morph to increase your multiplier if you intend on using Unify Naginata for Combos.

As a sharp weapon, Unify Naginata is one of the Unite Morphs capable of damaging a Nyerk.

Chewgi is the only Unify Naginata user.
Number Name Weapon
No.102 Chewgi Naginata

Unify Boomerang IconUnify Boomerang[]

11Unify Boomerang shape50
DESCRIPTION:
A Unify Morph materialized from a boomerang. Can attack enemies from a distance.
Availability: Operation 009-B/C (temporary). Unlock Prince Vorkken or play Vorkken Mode (permanent)

A Rhulloian Unify Morph, Unify Boomerang is created by drawing a V (i.e. Unite Gun's L) with a pause in the corner, and its main color is purple, like Unite Bomb. When drawing Unify Boomerang, the Wonder-Liner will turn light purple to distinguish it from Unite Gun or Unite Bomb.

Nyerk boomerang

Unify Boomerang is a ranged weapon, but rather than firing team members like Unite Gun or Unite Bowgun, the entire Boomerang is thrown instead, making it similar to Unite Claw's Wonderful Stinger attack. When thrown, a Boomerang will seek out enemies damaging anything in its path. When a Boomerang reaches an enemy it will start spinning in place until the attack expires. While a single Boomerang deals low damage, Unify Boomerang is unique in that multiple Boomerangs can be thrown at once, dealing heavy cumulative damage should they all connect with the same target. Up to 5 Boomerangs can be thrown at once, regardless of how many Multi-Unite levels are purchased. The size of your Unify Boomerang is also saved between throws, but if you don't have enough team members to form the stored size of your Boomerang then the next largest size possible will be formed instead.

Note that if Unify Boomerang is executed as a multi-unite, Vorkken will "join in" on the morph after throwing it, rendering him unavailable to throw more and limiting you to a single Boomerang thrown in this fashion.

Unlike Unite Gun or Unite Bowgun's shots, a Unify Boomerang will shatter on impact with armor or blocking enemies, stunning every team member used in the attack. Also, unlike Unite Gun or Unite Bowgun, team members used to form a Unify Boomerang are never stunned performing the attack (unless it breaks) and they just return to the team when the Boomerang expires. Like Multi-Unites, thrown Boomerangs can be recalled at any time using abilities that cancel active Unite Morphs.

While Unify Boomerang is useful for dealing consistent damage and earning some Combo points at a long range, using any ability that recalls the entire team (such as Unite Guts or Unite Spring) will also end any active Boomerangs, meaning your defensive abilities are limited if you intend to rely on Unify Boomerang in a fight.

Unify Boomerang earns a measly x0.01 Combo multiplier per hit, but unlike similar weapons it doesn't earn a significant amount of points to make up for it, making Unify Boomerang a poor choice for increasing your Combo when other options are available.

As a sharp weapon, Unify Boomerang is one of the Unite Morphs capable of damaging a Nyerk.

Prince Vorkken is the only Unify Boomerang user.
Number Name Weapon
No.101 Prince Vorkken Boomerang

Unite Goggles IconUnite Goggles[]

12Unite Goggles shape50
DESCRIPTION:
A Unite Morph materialized from laser goggles. The giant-sized lenses fire a fearsomely powerful beam.
Availability: Operation 00A Epilogue (temporary). Unlock Wonder-Googles or Wonder-Director (permanent)

Unite Goggles is created by drawing an infinity sign (two connected circles going in opposite directions) and its main color is orange. Unite Goggles is a ranged attack, but unlike any previous ranged Unite Morph which fires projectiles, Unite Goggles fires a laser beam that deals sustained damage over time. Unite Goggles can be aimed in all directions and has a practically unlimited range, and because it doesn't make direct contact with enemies it can be used to safely attack armored or blocking enemies without breaking, with the strange exception of a Tumeekey/Koh-Tumeekey's special armor that somehow shatters your Unite Goggles when you shoot one.

Unite Goggles deals heavy damage over time while firing, but earns low amounts of Combo points. The best use for Unite Goggles is to attack enemies at extremely long ranges, making it useful for maintaining your Combo against certain Bosses, or used as an option for attacking enemies that block your attacks very frequently such as Dooras.

Unite Goggles earns a measly x0.01 Combo multiplier per hit, but unlike similar weapons it doesn't earn a significant amount of points to make up for it, making Unite Goggles a poor choice for increasing your Combo when other options are available.

Wonder-Goggles is the default user of Unite Goggles, which cannot be manually set.

All 2 Unite Goggles users.
Number Name Weapon
No.105 Wonder-Goggles Goggles
No.112 Wonder-Director Goggles

Super Unite Morphs[]

The following are the game's ten Super Unite Morph weapons and their users. Super Unite Morphs are Unite Morphs with some kind of special effect such as an unusual elemental combination or a special ability, and they sometimes even have a unique appearance as well. 10 of the 15 Secret Wonderful Ones (all of the ones that aren't temporary team members in the story) have a Super Unite Morph.
With one small exception, Secret Wonderful Ones with a Super Unite Morph are switched to automatically whenever a size 100 Unite Morph is drawn, regardless of your currently set team leaders.

Unite Drill Icon Wonder-Captain
1Super Unite drill
Weapon: Captain Drill
Draw a spiral for Nelson's Unite Morph. After the attack begins, rapidly press the attack button to make the drill spin. The Captain Drill is, by default, a fire-elemental attack.

Wonder-Captain's Unite Drill is lit on fire by default, in the same way normal Unite Hands or Unite Drills are any time your Combo multiplier reaches x2.50.

Unite Whip Icon White Alt Wonder-Scarf
2Super Unite whip
Weapon: Wonderful Whip
Draw a Unite Whip sign to Unite Morph. Her Whip is an ice-elemental attack, capable of freezing opponents.

Wonder-Scarf's Unite Whip is an ice element attack just like Unite Claw, meaning repeated attacks against enemies will freeze them in a block of ice. To represent its ice element, Wonder-Scarf's Unite Whip is white instead of pink.

Unite Bomb Icon Wonder-Gramps
3Super Unite bomb

Dough-Goos rarely get to experience the privilege of actually getting slowed by a Unite Bomb instead of just instantly dying from it.

Weapon: Time Bomb
Draw a "9" to execute his Unite Morph. Unlike Wonder-Black's Unite Morph, Shirogane's deals no damage to the enemy but is able to slow down time for a longer period.

Wonder-Gramps's Unite Bomb has the special effect of dealing no damage to enemies, allowing you to slow enemies without causing unwanted damage. This can be useful for situations where you want to intentionally keep enemies alive for longer, such as extensive aerial juggling. Despite the Unite Morph's description, Wonder-Gramp's Unite Bombs don't actually slow down time for a longer period than a normal Unite Bomb, which may be a bug.

Note that the "Draw a 9" in the description seems to just be an approximation of Unite Bomb's usual circle and straight line shape. Trying to draw a 9 won't automatically select Wonder-Gramps, even if it registers as a valid Unite Bomb shape.

Because Wonder-Gramp's Unite Bomb doesn't deal damage, it can't be used to perform any Bomb-Liner style damage exploits.

Unite Claw Icon red Wonder-Daddy
4Super Unite claw
Weapon: Daddy's Claw
Draw a Unite Claw sign to Unite Morph. This is a fire-elemental attack by default.

Instead of carrying an ice element like a normal Unite Claw, Wonder-Daddy's Unite Claw is a fire element attack, just like Unite Hand or Unite Drill, and it's lit on fire by default in the same way Unite Hands or Unite Drills are any time your Combo multiplier reaches x2.50. This means that Wonder-Daddy's Unite Claw can absorb fire attacks, and instead of shooting shock waves with your basic attacks you'll throw bouncing fireballs instead. To represent its fire element, Wonder-Daddy's Unite Claw is red instead of white.

Unite Hand Icon Wonder-Future
5Super Unite small hand

Look at them go!

Weapon: Son of a Hope
Draw a Unite Hand sign to Unite Morph. Young Will, however, is only capable of creating a minimal Unite Morph.

Wonder-Future's Unite Hand is lit on fire by default, in the same way normal Unite Hands or Unite Drills are any time your Combo multiplier reaches x2.50. Wonder-Future is only capable of holding a Size 10 Unite Hand, but his Unite Hand throws two fire balls with each punch, letting it deal more damage than a normal Size 10 Unite Hand, which does have some some uses.

Because Wonder-Future can't create a Size 100 Unite Morph, Wonder-Future is automatically selected any time a Size 10 Unite Hand is drawn instead.

Unite Hand Icon Poseman
6Super Unite hand
Weapon: Brave Knuckle
Draw a Unite Hand sign to Unite Morph. It is fire-elemental by default.

Poseman's Unite Hand is lit on fire by default, in the same way normal Unite Hands or Unite Drills are any time your Combo multiplier reaches x2.50.

Unite Goggles Icon Wonder-Director
7Super Unite goggles
Weapon: Sunny Sunglasses
Draw a Unite Goggles sign to Unite Morph. This will shoot a long-lasting but weak laser.

Wonder-Director's Unite Goggles remain at larger sizes for about twice as long as normal Unite Morphs, and deal half as much damage as Wonder-Goggles' Unite Goggles. Wonder Director's Unite Goggles also take the form of Hideki Kamiya's his beanie and sunglasses instead of a normal pair of laser goggles.

Unite Hammer Icon Alt Wonder-Rodin
8Super Unite hammer

You'll have to take my word that this isn't just a screenshot of Hammer Cyclone

Weapon: Yagyu
Draw a Unite Hammer sign to Unite Morph. This attack is capable of a powerful three-hit combo.

Wonder-Rodin performs a multi-hit combo as his Unite Hammer's basic attack, instead of just doing an overhead strike like other Unite Hammer users. The overall damage and attack speed of Wonder-Rodin's multi-hit combo is comparable to that of a Hammer Cyclone.

Unite Sword Icon White Alt Wonder-Jeanne
9Super Unite sword
Weapon: Angel Slayer
Draw a Unite Sword sign to Unite Morph. It is lightning-elemental by default.

Wonder-Jeanne's Unite Sword is electrically charged at all times, in the same way normal Unite Swords are any time your Combo multiplier reaches x2.50. Wonder-Jeanne's Unite Sword also has a unique appearance that more closely matches that of her personal weapon, the Angel Slayer, and is white instead of blue.

Unite Gun Icon red Wonder-Bayonetta
10Super Unite gun

Don't break these, cuz they're one-of-a-kind.

Weapon: Scarborough Fair
Draw a Unite Gun sign to Unite Morph. Firing all four guns at once, this attack has a large effect radius.

Wonder-Bayonetta's Unite Morph is extremely unique in that instead of changing in form like a normal Unite Gun, or increasing in size like any other Unite Morph, using more team members to create her Unite Guns will cause her to simply create additional Pistols: At "Size 10" she will create one Pistol, at "Size 20" she will create two Pistols, at "Size 50" she will create three Pistols, and at "Size 100" she will create four Pistols. At "Size 200" her four pistols will double in size, but this effect is purely visual.
Wonder-Bayonetta's Unite Guns also have a unique appearance that more closely match that of her personal weapons, Scarborough Fair, and are red instead of green.

Wonder-Bayonetta's Pistols are limited to only their basic shot attack and she cannot normally perform Unite Gun Skills, but because she can fire up to literally four times faster than normal, she can deal comparable damage to and apply as many Climb Attacks as using Gun Stinger or even Unite Launcher.

Other Unite Morphs[]

The following are the remaining Unite Morphs, which have a wide variety of functions. These Unite Morphs are always formed using every available team member and activating one has the effect of recalling the entire team into the Unite Morph, cancelling any other active Unite Morphs as well. Instead of all being drawn using the Wonder-Liner, many of these Unite Morphs have dedicated controller inputs for activating them on command, which of course vary depending on the system the game is being played on.

Because these Unite Morphs are usable by any Wonderful One they always take the color of whichever team leader is currently selected, giving them a wide variety of possible appearances, although there are some exceptions to this. And as usual, most of these Unite Morphs increase in size and power the more team members are used to create them.

Some of these Unite Morphs are available by default and others are unlocked by reaching a sufficient Total Rank, but almost every one of these Unite Morphs is purchased from the Wonderful Mart in the form of Bubble Memory Cartridges, which become available at certain points over the course of the game.
Although they're all useful, because some of the Unite Morphs purchased from the Wonderful Mart can have undesirable effects in certain situations (Looking at you, Drill Spring), these Unite Morphs can be freely disabled and re-enabled from the UNITE MORPHS list in the FILES section of the pause menu whenever needed.

Unite Guts[]

4Unite Guts
DESCRIPTION:
A Unite Morph materialized from a soul. Time with an incoming attack to bounce the attack back
Availability: Wonderful Mart from the start of the game

Without a doubt the most important Unite Morph in the entire game, Unite Guts allows you to block enemy attacks by forming a giant jiggly jelly mold. Blockable attacks that come in contact with Unite Guts will be bounced back, which not only protects you and your team from damage but also causes the attacking enemy to become staggered or even stunned, leaving them wide open to a counterattack. Blockable projectiles that collide with Unite Guts are also sent flying back to their senders too, dealing extra damage and potentially stunning the attacker.
Using Unite Guts costs 1 unit of Unite Energy.

Unite Guts is an essential ability and despite technically being optional the entire game is all but explicitly designed around its use, as almost every single enemy in the game has blockable attacks and stunning enemies by blocking them is a key part of combat. Mastering its timing and learning what attacks are blockable is the very first step to getting good at the game.

Additionally, blocking enemy attacks will earn you a special 200pts Combo bonus for blocking and restore 2 Units of Energy on the Unite Gauge, for a net gain of 1 Unit, making Unite Guts a valuable tool for restoring Unite Energy.

Although Unite Guts is the backbone of your defense and offense in combat, it does have limitations:

  • As a general rule, Unite Guts is only capable of blocking blunt attacks. Piercing melee attacks or projectiles like drill missiles, fire, explosions, gunfire, or lasers will shatter your Unite Guts, damaging you and knocking out the entire team. Whether or not an attack is blockable is usually pretty intuitive if you observe the attack first, although there are some exceptions like an enraged Diedough-Goo's ability to punch through Unite Guts.
  • Unite Guts can be created in five possible sizes: Size 10, 20, 50, 100, and 200. Certain enemy attacks, mainly Boss attacks, can only be blocked by a larger size of Unite Guts, usually at least 50. Trying to block one of these attacks with a small Unite Guts will result in the attacker breaking through, damaging you and knocking out the entire team.

Unite Guts can be enhanced by equipping the Healing Guts, Item Catcher, and Auto-Guts Custom Blocks.

Unite Spikes
5Unite Spikes
DESCRIPTION:
A powered-up version of the Unite Guts Unite Morph. Bounces back attacks, and damages enemies with its spike surface.
Availability: Wonderful Mart
Unite Spikes is an upgrade to Unite Guts that causes the giant jiggly jelly mold to shoot out deadly spikes when it successfully blocks an attack, dealing extra damage to the attacking enemy and anything else nearby. Surprisingly, unlike normal attacks or other similar abilities, Unite Spikes doesn't break on contact with armor or blocking enemies, meaning it's safe to use at all times and can be considered a straight upgrade to Unite Guts.
Obviously, Unite Spikes requires Unite Guts to be enabled for it to be used.

Unite Spring[]

6Unite Spring
DESCRIPTION:
A Unite Morph materialized from a spring. Lets you quickly dodge enemy attacks.
Availability: Wonderful Mart from the start of the game

Unite Spring allows you to dodge enemy attacks by forming a giant spring to bounce away, protecting you and your team from damage. When using Unite Spring you're completely invincible to almost every attack in the game, so dodging using Unite Spring is the safest option in any dangerous situation, and it's the go-to defense for anything Unite-Guts can't block (or any time you panic.)
Using Unite Spring costs 1 unit of Unite Energy.

Normally, using Unite Spring to dodge doesn't offer any advantages other than protection so you should still try to use Unite Guts to block attacks whenever possible to stun enemies. However, there are still a lot of times where dodging is the best or only choice, and knowing when you need to dodge instead of trying to block an attack is another big step towards mastering the game's combat.

Additionally, dodging attacks at the last moment will earn you a special 200pts Combo bonus for dodging and restore 2 Units of Energy on the Unite Gauge, for a net gain of 1 Unit, making Unite Spring a valuable tool for restoring Unite Energy.

Unite Spring can be enhanced by equipping the Dodge Mine and Hero Time Custom Blocks, which both can turn Unite Spring into a much more powerful ability than it is by default.

Unite Drill Spring
7Unite Drill Spring
DESCRIPTION:
A more powerful version of the Unite Spring Unite Morph. Not only does it let you dodge, but its end has been sharpened into a drill for damaging enemies.
Availability: Wonderful Mart after purchasing Unite Spring
Unite Drill Spring is an upgrade to Unite Spring that turns the tip of spring into a drill, dealing damage to anything nearby when you dodge, allowing you to deal some extra damage in combat. For Combo purposes, Unite Drill Spring is considered to be a Unite Drill attack.
Unite Drill Spring shatter
Unite Drill Spring is somewhat infamous for the fact that it will cause your Unite Spring to shatter if you attempt to dodge near armor or blocking enemies, stunning the entire team in the process and practically guaranteeing you'll be hit by whatever it was you tried to dodge.
For this reason it's extremely important to remember that Unite Morphs like Unite Drill Spring can be freely disabled and re-enabled from the UNITE MORPHS list in the FILES section of the pause menu whenever needed. It's generally best to leave Unite Drill Spring disabled at all times, and to only enable it in battles where its safe to use and you need all the extra damage you can get.
Obviously, Unite Drill Spring requires Unite Spring to be enabled for it to be used.
When Wonder-Jeanne and Wonder-Bayonetta use Unite Spring, they perform a dodge with the form of the demon Gomorrah, which functions identically to Unite Drill Spring. Wonder-Jeanne and Wonder-Bayonetta's Unite Spring always takes this form, even if Unite Drill Spring is disabled in the Unite Morphs menu, which might be inconvenient.

Unite Ball[]

8Unite Ball
DESCRIPTION:
A Unite Morph materialized from a ball. Rolls to let you move at high speed.
Availability: Wonderful Mart

By activating Unite Spring twice in rapid succession you'll form a ball, letting you roll around at high speeds. Using Unite Ball allows you to move at a speed comparable to dashing, and has a few noteworthy uses: Unite Ball can be used to easily move more quickly while holding an Enemy Weapon, and there are also special secrets that can only be accessed using Unite Ball: Throughout the game you can find air vents or water geysers; rolling into one of these with a sufficiently large Unite Ball will plug up the hole, building pressure until you're skyrocketed into the air where a secret will be found waiting.
Using Unite Ball costs one unit of Unite Energy.

Unite Ball requires Unite Spring to be enabled for it to be used.

Unite Spike Ball
9UniteSpike Ball
DESCRIPTION:
A more powerful version of the Unite Ball Unite Morph, it can damage enemies with its spike surface.
Availability: Wonderful Mart
Unite Spike Ball is an upgrade to Unite Ball that covers it in deadly spikes, allowing it to deal damage to anything you roll into. For Combo purposes, Unite Spike Ball is considered to be a Unite Drill attack.
Although useful for dealing extra damage, Unite Spike Ball will break on contact with armor or blocking enemies. This is no where near as much as a nuisance as Unite Drill Spring, but it's still something to be careful of.
Obviously, Unite Spike Ball requires Unite Ball (and by extension Unite Spring) to be enabled for it to be used.

Unite Chain[]

1Unite Chain bridgeladder
DESCRIPTION:
A Unite Morph materialized from a chain. It can latch to cliffs to let your forces get through tricky terrain.
Availability: Game Start

By extending the Wonder-Liner across gaps or up walls, you'll create something like a chain to bridge the gap or to help you to climb. P-Star will tell you any time Unite Chain is needed to reach a new area.
Unite Chain costs no Unite Energy to use.

Depending on the amount of team members used and the space available, Unite Chain will take the form of either a chain, a bridge, a wide bridge, or a ladder. These forms are all practically identical in function.

Unite Glider[]

2Unite Glider
DESCRIPTION:
A Unite Morph materialized from a glider. Lets you fly through the air.
Availability: Game Start

By drawing a triangle using the Wonder-Liner, you'll create a hang glider. Jumping while holding a Unite Glider will allow you to glide across large distances. Unite Glider can be steered left and right, pulling back will slow your descent, and pushing forward will speed up your descent. If you have enough speed, the jump button can be used to regain a burst of height, which if used in combination with pushing slightly forward will allow you to get the most distance.
Unite Glider costs no Unite Energy to use.

Like Unite Chain, Unite Glider is generally only needed in areas where it's required to progress, and P-Star will let you know any time you need to use it. Unlike Unite Chain however, Unite Glider can actually be used anywhere, and it can sometimes be useful to reach side areas and explore levels.

Unite Blade Glider
3Unite Blade Glider
DESCRIPTION:
A more powerful version of the Unite Glider Unite Morph. Enhanced with wing-blades to slice through enemies as it flies.
Availability: Wonderful Mart
Unite Blade Glider is an upgrade to Unite Glider that adds sharp blades to the front edge of the hang glider, allowing it to deal damage to anything you fly (or walk) into. For Combo purposes, Unite Blade Glider is considered a Unite Sword attack.
Unite Blade Glider is unusual as it turns an otherwise completely non-combat ability into an attack, allowing you to deal extra damage in combat or even juggle enemies that have been launched into the air by another Unite Morph by flying into them, making it a fun option to consider for more creative combos, but in most practical situations Unite Blade Glider just helps you deal extra damage if you happen to accidentally create a Unite Glider in combat.
Like other similar abilities, Unite Blade Glider will break on contact with armor or blocking enemies, but in normal situations this is a non-issue.

Unite Camp[]

10Unite Camp
DESCRIPTION:
A Unite Morph materialized from a tool to help rest one's body. If you charge Extra Energy when resting, lets you create a giant Unite Morph without drawing anything.
Availability: Wonderful Mart from the start of the game

By holding down the Dash/Join Up button and staying still for a few seconds, you'll pack the entire team into a tent. Creating Unite Camp has the effect of instantly restoring the Unite Gauge, but that's not all: staying in Unite Camp will start to overcharge the Unite Gauge to up to double it's normal capacity, shown by the Unite Gauge turning white. After exiting Unite Camp your overcharged Unite Gauge will start to discharge until it returns to normal.

10Unite Camp Overcharge effect

When the Unite Gauge is overcharged, any Unite Morph created will always be the maximum size possible. Additionally, your Unite Morph will stay at that large size for as long as the Unite Gauge is overcharged, meaning you can extend the duration of size 100 or 200 Unite Morphs for far longer than normal.

Secretly, Unite Camp can also be activated another way: When your team leader is under the effects of Taunting, instead of holding the Join Up button and waiting, you can instead rapidly mash the Join Up button to enter Unite Camp much more quickly. This combination of Taunting and using Unite Camp can allow you to quickly regain Unite Energy in more difficult battles.

Unite Tombstone[]

11Unite Tombstone
DESCRIPTION:
A Unite Morph materialized from a tombstone. Drops out of the air straight down on enemies, smooshing them flat.
Availability: Wonderful Mart from the start of the game

By trying to dodge and block at the same time, you'll form a giant tombstone that will smash into the ground, dealing more damage depending on how large the Unite Morph is.
Using Unite Tombstone costs three units of Unite Energy, making it a very costly attack to use repeatedly.

Unite Tombstone has a major use: Using Unite Tombstone while in midair will cause you to quickly fall to the ground as part of the attack, making it very useful for extending aerial combos as it lets you reach the ground much faster than most enemies can fall. Using Unite Tombstone to reach the ground first and reset your jump counter will allow you to use Wonderful Rising Skills again to continue juggling your enemies.

Unite Tombstone shares a few properties with Unite Hammer:
For Combo purposes, Unite Tombstone is considered a Unite Hammer attack.
Unite Tombstone produces a shockwave, similar to a Unite Hammer strike.
Any size of Unite Tombstone can be used to sink in water, just like holding a Unite Hammer.

Despite sharing the inputs, Unite Tombstone doesn't actually require Unite Guts or Unite Spring to be enabled to be used.

Unite Rocket[]

12Unite Rocket
DESCRIPTION:
A Unite Morph materialized from a rocket. Lets you fly even higher than a jump.
Availability: Wonderful Mart from the start of the game

By mashing the jump button, you'll form a rocket. After forming the rocket, you can stop mashing to immediately shoot upwards a small height, but if you continue mashing jump you'll instead charge the Unite Rocket. A few seconds of charging will allow it to shoot upwards extremely high (much higher than any normal jump) once you stop.
Using Unite Rocket costs one unit of Unite Energy.

The extreme height attainable from using Unite Rocket is mainly required to reach certain high up secrets. Additionally, Unite Rocket deals damage to enemies it comes into contact with, making it a fun option to consider for more creative combos. For Combo purposes, Unite Rocket is considered a Unite Hand attack.

Wonderful Forever[]

14Wonderful Forever
DESCRIPTION:
A Unite Morph materialized from a Wonderful 100 Emblem. Lets you fire off scorching-hot laser blasts.
Availability: Wonderful Mart after completing the game

By drawing a Wonderful W you'll form a giant golden Wonderful One emblem inspired by you-know-what from Operation 009-C. After Wonder-Red takes a moment to shout "Wonderful Forever!" the emblem will fire an enormous laser beam that can be aimed in the same manner as Unite Goggles. Wonderful Forever deals outrageous damage to enemies and will keep firing until your Unite Gauge is drained (or, if you happen to have Infinite Energy, about 10 seconds.)

Wonderful Forever is basically a much more powerful version of Unite Goggles, but drains your Unite Energy very quickly making it difficult to use effectively in combat if you don't have a way to quickly recover your Unite Energy after using it.

Wonderful Forever requires at least 100 team members to form. For Combo purposes, Wonderful Forever is considered a Unite Goggles attack.

Platinum Forever[]

13Platinum Forever
DESCRIPTION:
A Unite Morph materialized from a Platinastar Emblem. Explodes to cause massive damage to enemies.
Availability: Wonderful Mart after completing the game

By drawing a PlatinumGames P you'll form a giant platinum Platinastar Emblem inspired by Unite Ultra Platinum from Operation 009-C. After Wonder-Red takes a moment to shout "Platinum Forever!" the emblem will explode, dealing damage to any nearby enemies and instantly draining your Unite Gauge. The amount of damage Platinum Forever deals depends on the Unite Energy you have available: a few Units will only deal a small amount of damage, whereas ten fully filled Units will let it deal a massive amount of damage.

Because Platinum Forever uses so much Unite Energy relative to the damage it deals, its rarely a practical attack to use in combat, but it's one of the most stylish ways of finishing a battle.

Platinum Forever requires at least 100 team members to form. For Combo purposes, Platinum Forever is considered a Unite Bowgun attack.

Unite Big[]

15Unite Big

Unite Red!

DESCRIPTION:
A Unite Morph materialized from a giant form of its user. A Single punch packs the destructive wallop of a Unite Attack.
Availability: Total Rank of 400

By drawing a capital B, you'll create a giant version of your currently selected Unite Morph's primary user. In Unite Big you can walk around slowly, jump extremely high (dealing damage when you land), and attack using a gigantic and much more powerful version of your team leader's backup attack, which also has the added bonus of not breaking on contact with armor or blocking enemies. Using Unite Big drains Unite Energy over time and it'll expire when your Unite Gauge is fully depleted, but with Infinite Energy you can stay in Unite Big indefinitely.

Because the B shape for Unite Big is so similar to Unite Bowgun's heart, it can sometimes be difficult to create a valid shape for Unite Big. A good tip for correctly drawing Unite Big is to draw a perfectly straight line, stop, and then turn the Wonder-Liner 90° before completing the rest of the B. If the top corner of your B is rounded instead of angular, the Wonder-Liner tends to see the B as a heart instead.

Unite Big requires at least 100 team members to form. For Combo purposes, Unite Big attacks are considered to be the same type of attack as the weapon type of the Wonderful One Unite Big takes the form of.

Because Unite Big's form and function depends on your selected Unite Morph, there are a total of 13 possible forms for Unite Big.

13Unite Bayo

Avavago!

There's also a hidden secret to Unite Big: If Wonder-Bayonetta is selected as the team leader and Unite Big is used, instead of taking the form of Wonder-Green the Unite Morph will take the form of Wonder-Bayonetta instead. Attacking with Wonder-Bayonetta's version of Unite Big will cause it to perform an extremely powerful PPPPK combo from Bayonetta 1, which is considered a Unite Hand attack.

Every version of Unite Big is an extremely powerful attack that deals very heavy damage, but there's one form worth mentioning that stands far above the rest: Unite Immorta's ability to rapid fire extremely powerful Bowgun darts allows it to deal absolutely insane amounts of damage, making it by far the most powerful attack method in the entire game that couldn't be considered an exploit. Any time you need to finish a fight as quickly as possible consider the option of using Unite Immorta.

Enemy-Unites[]

Vorkken05-1024x576

Enemy-Unites are a very special variation of Multi-Unites that can be performed to summon a Unite Morph version of a variety of GEATHJERK aliens to attack for you.

Enemy-Unites are an ability available exclusively to Prince Vorkken, both as an enemy in his many battles, and as a playable character when playing in Vorkken Mode using The Prince Vorkken (DLC) available for The Wonderful 101: Remastered. In Vorkken Mode, rather than being able to perform normal Multi-Unites, every valid shape you draw using the Wonder-Liner will correspond to a different enemy, and confirming the shape by Team Attacking will summon the Guyzoch to form a GEATHJERK alien that will proceed to attack its surroundings.

For more information on Enemy-Unites as they appear in Vorkken's boss battles, see the Prince Vorkken Strategy page for more information on these attacks. For more information on how you can use Enemy-Unites yourself when playing in Vorkken Mode, see The Prince Vorkken (DLC) on how exactly these work.

Backup Attacks[]

While they aren't actual Unite Morphs, there's no better place to mention Backup Attacks. In normal gameplay when you're unable to form a Unite Morph and try to attack, your team leader will instead resort to attacking on their own. These backup attacks are very weak and completely harmless to almost any enemy, but they can still be useful to extend your combo timer in a pinch if you find yourself unable to attack. The sole exception to this is the Naginata backup attack, which actually can still deflect some projectiles.

Note that backup attacks are almost completely unrelated to "Solo Mode", which is a special type of gameplay used in certain Missions to allow lone Wonderful Ones to fight with greater abilities.

The following are examples of the backup attacks for all 12 weapon types. Note that the actual attack animations can vary wildly depending on the weapon and Body Type of the user, but they are all the same in how ineffective they are.

Trivia[]

  • Out of the original 100 Wonderful Ones, there are in total 22 Hand users, 18 Sword users, 18 Gun users, 12 Whip users, 7 Hammer users, 12 Claw users, and 11 Bomb users.
    • Including every Secret Wonderful One, there are in total 24 Hand users, 19 Sword users, 19 Gun users, 13 Whip users, 8 Hammer users, 13 Claw users, 12 Bomb users, 1 Naginata user, 1 Boomerang user, 1 Bowgun user, 2 Goggles users, and 2 Drill users.
      • Additionally, Platinum Robo is treated as a Unite Hand User by the game, making for an unofficial 25th user.
  • Unite Gun's Bazooka form is modeled after a Nintendo Super Scope.
  • Unite Sword's ability to harness electricity and lightning may be a reference to sword Alastor from Devil May Cry 1, another game directed by Hideki Kamiya earlier in his career under Capcom.
  • Unite Hand's ability to harness fire and throw fireballs is based on the Fire Flower power-up from the Super Mario franchise, and a holdover from The Wonderful 101's early concepts as a Nintendo crossover game.
  • You can honk Unite Launcher's horn using the same input as cancelling the Wonder-Liner (clicking the left stick on a controller or Z or X on keyboard and mouse).
Unite Morph 1b elevator bug

Uh... Guys?

  • When forming a Unite Morph, the game only checks for how many team members are available when forming it, regardless of how many team members can actually be used to form it. Using an example team size of 20, if you try to create a size 20 Unite Morph, you're actually creating a Unite Morph out of 19 team members for the 20th member, the team leader, to hold. Or, if you Multi-Unite a size 20 Unite Morph, you're actually creating a Unite Morph out of 18 members for the 19th member to hold, while the 20th member, the team leader, watches. This was likely intentional to allow for some leeway in how Unite Morphs are formed to avoid micromanagement.
    • This obscure aspect of Unite Morphing leads to an interesting glitch. At the elevator in Operation 001-B that must be repaired after attempting to use it, team members sent into the elevator before it's destroyed are still considered available, but they never leave the elevator. If you send every team member into the elevator, you can create a size 10 Unite Morph using 0 team members, although the game properly stops you from going any bigger.
  • Operation 008 is the only Operation that does not introduce a new type of Unite Morph as part of the story.
  • As a temporary character, Immorta and her Unite Bowgun ability are available for longer than any other temporary character by far in a total of 8 entire levels. Meanwhile Wonder-Red (Emeritus) is the most vanishingly used temporary character in the game, appearing in only 2 missions in a single level.
    • Despite Immorta spending so much time with the team, Unite Bowgun is ironically the only weapon Unite Morph to never be used in a QTE in the entire game.
Advertisement